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List of Status Effects[]

Name Database ID Effects Type
Unconscious 1 The character's HP reached 0. They can no longer fight. Negative
Stun 2 The character is unable to move and cannot avoid attacks. Negative
Poison 3 The character losess HP every turn and when moving on the map. Negative
Daze 4 The character's hit rate is reduced by 30% Negative
Silence 5 The character cannot use any skills requiring a vocal component. Negative
Confused 6 The character may randomly attack themselves or allies. Negative
Sleep 7 The character cannot move and cannot avoid attacks. However, sometimes it brings benefit effects such as restore HP Situational
Paralysis 8 The character cannot take any action under this effect. Negative
Weaken 9 The character's strength and attack are reduced by 50% Negative
Endurance- 10 The character's endurance is reduced by 50% Negative
Slow 11 The character's speed is reduced by 50% Negative
Magic- 12 The character's magic is reduced by 50% Negative
Power Up 13 The character's attack is increased by 50% Beneficial
Shield Up 14 The character's physical defense is increased by 50% Beneficial
Magic Resist 15 The character's magical defense is increased by 50% Beneficial
Analysed 16 The target has been analysed, their physical and magical defense is reduced by 20% Negative
Reckless 17 The character's attack is increased by 80% while their physical defense drops by 50% Situational
Fatigue 30 -10 evasion. +50% MP cost. -30 Sleep Resistance Negative
Drunk 31 The character is drunk. Their hit rate and evasion are reduced by 30%. Speed -50%. They are also more vulnerable to sleep effects. But they gain 30% resistance against fear. Situational
Drunk-Fu Stance 32 If you are drunk, your hit rate and evasion are increased by 30% instead of reduced. Speed+ 20% instead. Alcoholic drinks recover more HP/MP. Beneficial
Stone Skin 33 The character's defense and endurance are increased by 50% while their speed is reduced to 20% Beneficial
Excited 34 +15% strength/endurance/speed/magic/attack -5% Accuracy Beneficial
Fear 37 The character's all attribution is reduced by about 20% and sometimes fails to take action. Negative
Petrifaction 38 The character cannot move or avoid attacks, they are also unable to gain EXP. Their speed is set to 0. However, their physical defense is increased by 100% Negative
Blind 39 The character's hit rate and evasion are reduced by 50% Negative
Acid Burn 40 -30% defense -30% endurance, Slip Damage Negative
Speed+ 50 +25% Speed Beneficial
Spirit of Guardian 52 Cancel one physical attack on this character. Beneficial
Spirit of Mirror 53 Reflect the damage of one close-range physical attack on this character. Beneficial
Spirit of Light 54 Absorb one physical attack on this character and turn the damage into HP. Beneficial
Wet 59 +30% fire resistance

-20% electric/thunder resistance.

-20% ice resistance.

Remove Burning.

Situational
Burning 72 The character constantly losses HP. (Or gain HP if they are certain kinds of creatures.)

Remove Wet.

Situational
Oiled 74 Increasing the burning damage on this character. Reduce fire resistance and burning resistance of this character. -15% speed on this character. Negative
Time Seal 76 The character is sealed in time, unable to move or dodge damage. Negative
Bleeding 116 The character losses HP when taking action. They also become more attractive to vampires nearby. Negative
Hot 180 Environmental Effect. -10% Strength, -20% Endurance, MP cost on skills increase by 20% Negative
Cold 188 Environmental Effect. The character's evasion is reduced by 35%. The character's speed is reduced by 50%. Negative
Decay 209 +25% Healing Receive Rate if undead. -25% Healing Receive Rate if not undead. Situational
Focus 210 The character's hit rate is increased by 25%, critical rate is increased by 15% Beneficial
Frozen 211 The character cannot take action and cannot avoid attacks. Negative
Evasion+ 212 The character's evasion is increased by 50% Beneficial
Painkiller 213 The character's defense is increased by 15%. The character's endurance is increased by 30% Beneficial
Stim-Shot 214 The character's MaxHP is reduced by 20%. Attack and strength increased by 5%. Evasion and speed increased by 25%. Situational
Spicy Food 215 The character can use "Fire Breath." Beneficial
Horny 216 -20 Accurate, +15% Strength, +15% Endurance, +25% Magic, +15% Attack,   -30% Physical Defense, -30% Magical Defense, -15% Evasion, -30 Confusion Resistance, -25% Emotional Damage Resistance, +1 Seduction Level. When the effect expires, becomes "Weakened." Situational
Bloodlust 237 Gain 10% vampiric effect. Beneficial
Resist Shock 240 Reduce lightning/thunder/electronic effects on the character by 50% Beneficial
Resist Fire 241 Reduce fire effects on the character by 50% Beneficial
Resist Dark 242 Reduce dark effects on the character by 50% Beneficial
Resist Light 243 Reduce light effects on the character by 50% Beneficial
Resist Sleep 251 Reduce the chance be affected by sleep. Beneficial
Photosynthesis 259 Absorb incoming light damage and convert it to HP Beneficial
OBJECTION! 260 Reflect incoming emotional damage from all skills. Beneficial
Condemned 270 Is considered evil, and thus can be damaged by holy water and holy magic. Negative
Dehumanized 271 Characters under this effect will not be considered human in battle calculations. Situational
Life Insurance 280 The character has life insurance and you are the beneficiary. You can make some money if this character is knocked out in the battle! :D Beneficial (To you, at least. :P )
Demonic Knowledge 290 +66% Mgi. until the end of the battle. Beneficial
Immutable 300 Cannot be killed by normal meanings. Beneficial
Profane of Succubus 301 +10 seductive skills Beneficial
Wrath of Vengeance 310~312 Based on the number of fallen teammates, you gain different levels of "Wrath of Vengeance." If you already have a higher level of this effect, it will not overwrite it. It will last until the end of the current battle.

Technically, that's three different effects. Each provides 25% more attack, speed, and magic defense.

Beneficial
One Among the Mob 318~320 Based on the number of teammates, you gain +5% attack and -10% hatred caused by damage for each other teammate in your group.

Technically, that's three different effects.

Beneficial
Phantom Magazine 340 +20% Ammo Capacity When shooting enemies. Beneficial
Earth Enhance 348 +40% Earth Power Beneficial
Water Enhance 349 +40% Water Power Beneficial
Fire Enhance 350 +40% Fire Power Beneficial
Wind Enhance 351 +40% Wind Power Beneficial

Shade Corruption[]

See this page

Tips[]

Can't find a way to get a status effect you want or remove an undesired status effect? Check Alchemy

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