List of Status Effects[]
Name | Database ID | Effects | Type |
---|---|---|---|
Unconscious | 1 | The character's HP reached 0. They can no longer fight. | Negative |
Stun | 2 | The character is unable to move and cannot avoid attacks. | Negative |
Poison | 3 | The character losess HP every turn and when moving on the map. | Negative |
Daze | 4 | The character's hit rate is reduced by 30% | Negative |
Silence | 5 | The character cannot use any skills requiring a vocal component. | Negative |
Confused | 6 | The character may randomly attack themselves or allies. | Negative |
Sleep | 7 | The character cannot move and cannot avoid attacks. However, sometimes it brings benefit effects such as restore HP | Situational |
Paralysis | 8 | The character cannot take any action under this effect. | Negative |
Weaken | 9 | The character's strength and attack are reduced by 50% | Negative |
Endurance- | 10 | The character's endurance is reduced by 50% | Negative |
Slow | 11 | The character's speed is reduced by 50% | Negative |
Magic- | 12 | The character's magic is reduced by 50% | Negative |
Power Up | 13 | The character's attack is increased by 50% | Beneficial |
Shield Up | 14 | The character's physical defense is increased by 50% | Beneficial |
Magic Resist | 15 | The character's magical defense is increased by 50% | Beneficial |
Analysed | 16 | The target has been analysed, their physical and magical defense is reduced by 20% | Negative |
Reckless | 17 | The character's attack is increased by 80% while their physical defense drops by 50% | Situational |
Fatigue | 30 | -10 evasion. +50% MP cost. -30 Sleep Resistance | Negative |
Drunk | 31 | The character is drunk. Their hit rate and evasion are reduced by 30%. Speed -50%. They are also more vulnerable to sleep effects. But they gain 30% resistance against fear. | Situational |
Drunk-Fu Stance | 32 | If you are drunk, your hit rate and evasion are increased by 30% instead of reduced. Speed+ 20% instead. Alcoholic drinks recover more HP/MP. | Beneficial |
Stone Skin | 33 | The character's defense and endurance are increased by 50% while their speed is reduced to 20% | Beneficial |
Excited | 34 | +15% strength/endurance/speed/magic/attack -5% Accuracy | Beneficial |
Fear | 37 | The character's all attribution is reduced by about 20% and sometimes fails to take action. | Negative |
Petrifaction | 38 | The character cannot move or avoid attacks, they are also unable to gain EXP. Their speed is set to 0. However, their physical defense is increased by 100% | Negative |
Blind | 39 | The character's hit rate and evasion are reduced by 50% | Negative |
Acid Burn | 40 | -30% defense -30% endurance, Slip Damage | Negative |
Speed+ | 50 | +25% Speed | Beneficial |
Spirit of Guardian | 52 | Cancel one physical attack on this character. | Beneficial |
Spirit of Mirror | 53 | Reflect the damage of one close-range physical attack on this character. | Beneficial |
Spirit of Light | 54 | Absorb one physical attack on this character and turn the damage into HP. | Beneficial |
Wet | 59 | +30% fire resistance
-20% electric/thunder resistance. -20% ice resistance. Remove Burning. |
Situational |
Burning | 72 | The character constantly losses HP. (Or gain HP if they are certain kinds of creatures.)
Remove Wet. |
Situational |
Oiled | 74 | Increasing the burning damage on this character. Reduce fire resistance and burning resistance of this character. -15% speed on this character. | Negative |
Time Seal | 76 | The character is sealed in time, unable to move or dodge damage. | Negative |
Bleeding | 116 | The character losses HP when taking action. They also become more attractive to vampires nearby. | Negative |
Hot | 180 | Environmental Effect. -10% Strength, -20% Endurance, MP cost on skills increase by 20% | Negative |
Cold | 188 | Environmental Effect. The character's evasion is reduced by 35%. The character's speed is reduced by 50%. | Negative |
Decay | 209 | +25% Healing Receive Rate if undead. -25% Healing Receive Rate if not undead. | Situational |
Focus | 210 | The character's hit rate is increased by 25%, critical rate is increased by 15% | Beneficial |
Frozen | 211 | The character cannot take action and cannot avoid attacks. | Negative |
Evasion+ | 212 | The character's evasion is increased by 50% | Beneficial |
Painkiller | 213 | The character's defense is increased by 15%. The character's endurance is increased by 30% | Beneficial |
Stim-Shot | 214 | The character's MaxHP is reduced by 20%. Attack and strength increased by 5%. Evasion and speed increased by 25%. | Situational |
Spicy Food | 215 | The character can use "Fire Breath." | Beneficial |
Horny | 216 | -20 Accurate, +15% Strength, +15% Endurance, +25% Magic, +15% Attack, -30% Physical Defense, -30% Magical Defense, -15% Evasion, -30 Confusion Resistance, -25% Emotional Damage Resistance, +1 Seduction Level. When the effect expires, becomes "Weakened." | Situational |
Bloodlust | 237 | Gain 10% vampiric effect. | Beneficial |
Resist Shock | 240 | Reduce lightning/thunder/electronic effects on the character by 50% | Beneficial |
Resist Fire | 241 | Reduce fire effects on the character by 50% | Beneficial |
Resist Dark | 242 | Reduce dark effects on the character by 50% | Beneficial |
Resist Light | 243 | Reduce light effects on the character by 50% | Beneficial |
Resist Sleep | 251 | Reduce the chance be affected by sleep. | Beneficial |
Photosynthesis | 259 | Absorb incoming light damage and convert it to HP | Beneficial |
OBJECTION! | 260 | Reflect incoming emotional damage from all skills. | Beneficial |
Condemned | 270 | Is considered evil, and thus can be damaged by holy water and holy magic. | Negative |
Dehumanized | 271 | Characters under this effect will not be considered human in battle calculations. | Situational |
Life Insurance | 280 | The character has life insurance and you are the beneficiary. You can make some money if this character is knocked out in the battle! :D | Beneficial (To you, at least. :P ) |
Demonic Knowledge | 290 | +66% Mgi. until the end of the battle. | Beneficial |
Immutable | 300 | Cannot be killed by normal meanings. | Beneficial |
Profane of Succubus | 301 | +10 seductive skills | Beneficial |
Wrath of Vengeance | 310~312 | Based on the number of fallen teammates, you gain different levels of "Wrath of Vengeance." If you already have a higher level of this effect, it will not overwrite it. It will last until the end of the current battle.
Technically, that's three different effects. Each provides 25% more attack, speed, and magic defense. |
Beneficial |
One Among the Mob | 318~320 | Based on the number of teammates, you gain +5% attack and -10% hatred caused by damage for each other teammate in your group.
Technically, that's three different effects. |
Beneficial |
Phantom Magazine | 340 | +20% Ammo Capacity When shooting enemies. | Beneficial |
Earth Enhance | 348 | +40% Earth Power | Beneficial |
Water Enhance | 349 | +40% Water Power | Beneficial |
Fire Enhance | 350 | +40% Fire Power | Beneficial |
Wind Enhance | 351 | +40% Wind Power | Beneficial |
Shade Corruption[]
Tips[]
Can't find a way to get a status effect you want or remove an undesired status effect? Check Alchemy